A game by Matteo Perino IT
Radici

Grow roots, or grow big. You can't do both.

Early Access · Coming Soon

You came home to your grandmother’s village after dropping out. Grow crops, cook by hand, sell at the market, build a name — season by season. Time is the only thing you can’t scale.

You didn't make it out there. So you came back.

Back to the village, to your grandmother’s house, to the garden out back. You start with a hoe, a watering can, and a fresh start you’re not sure you wanted. Radici is a cozy life-sim about rebuilding — a plot of soil, a reputation, a life.

The farm and your life share one clock.

Every hour is spent once. The morning you spend scaling up is a morning you’re not in the garden. The evening you chase a bigger order is an evening you’re not at your grandmother’s table — and she notices. Opportunities don’t wait either: the market deal, the dinner, a friend’s one good day open in their window and, if you don’t show up in time, they close in silence. No popup. No game over. Just a life that went on without you.

Three paths

Find your path — you don't pick it, you earn it

There’s no right way to play. There’s just the way you played, and the life it left you with.

The artisan

Stay small, keep it by hand, let your name carry the quality.

The empire

Scale on volume until your name's just a logo.

A family

Some seasons, the harvest that matters isn't in the ground.

Screenshots

A season on the farm

Early Access · Coming Soon

Honest about Early Access

Radici is in Early Access and grows with its players. Here’s the deal, in plain terms.

Why Early Access?
It’s a game about consequences that pile up slowly over dozens of hours — and the only honest way to tune that slow burn is to watch real players live inside it.
How long?
Roughly 12 to 18 months. Updates land seasonally — new crafts, new story beats, the full second act. When the long arc lands the way it should, we leave. Not before.
What’s in now?
The opening act: move back home, restore the garden, cook and sell at the Saturday market, meet the first villagers, and feel the shared clock start to bite.
What’s coming?
The lakeside restaurant with its own evening service, the full empire and automation trees, the complete relationship storylines through to their endings, more seasonal events. Content roughly doubles. The soul stays the same.
Price?
Discounted during Early Access as a thank-you to early players. It rises at 1.0 as the game grows — now is the cheapest Radici will ever be.

Grow roots, or grow big. You can't do both.

Wishlist on Steam

Add it to your wishlist — you’ll know the day it opens.